Unity / Gameplay Systems
Unity Systems & Game Prototypes
A long-running body of composition-first Unity work spanning reusable systems, editor tooling, and fourteen two-dimensional and three-dimensional prototypes.
My role: Architecture, implementation, editor tooling, testing
- Developed across 14 two-dimensional and three-dimensional prototypes; the three most recent games selectively reuse and extend parts of the earlier framework.
- Prototype work includes 2D action and platforming, first-person and multiplayer systems, hover and vehicle mechanics, physics and ragdoll experiments, behavior-tree AI, and loot and inventory systems.
- Reusable work includes animation, input, interaction, equipment, physics, character, networking, and Unity editor systems.
- Applied object-oriented design deliberately: composing capabilities at the system level while using focused inheritance within components when it provides a clear, stable model.